YouTube gaming aficionado Arekkz has released a detailed video explaining just how The Division's talent system works, ahead of the game's March 8th launch. The Division's 24 talents detailed in new video, skills calculator now available
Adding a PC version should give the fighting game a large boost, as it goes head to head with the PS4/PC exclusive Street Fighter V, Mortal Kombat X and various other fighting games set to launch in the coming months.
Killer Instinct Season 3 will bring a ton of new characters, features and other improvements, but most importantly a PC version, available via the Windows 10 Store complete with cross-platform play and DLC purchases. We are now able to get realistic bounce and fill lighting on the characters and we are using strong rim lighting (from behind) to further pull the characters out from the background." Characters now composite into the scenes in a way that is really believable – allowing for good integration/compositing while maintaining readability – especially important in a fighting game. Once in place, our stages were completely re-lit utilizing the new tools while characters received updates to their lighting probes, which allows them to interact with the stage lighting. We met as a team to ideate and decided to use a system that allowed us to obtain dynamic lighting for the game, but work with our existing game engine.
"Our lighting system was very specialized, and it was time for an overhaul. We can't wait for our fans to see the enhancements of KI's visuals!"
Not only will Season 3 feature this new lighting, but we've gone back and re-lit everything for Season 1 and 2 as well. "In terms of visuals, we are adding new graphics technology reflection tech for the stages re-introducing screen space color adjustments that work with gameplay adding an all-new dynamic lighting system that provides greater realism and interaction for the characters and stages. Microsoft's in-house fighter has already seen graphical improvements over the years, from resolution bumps to texture tweaks, but Season 3 will introduce even more features as detailed via the official Killer Instinct website:
Speaking of graphics, Killer Instinct's upcoming Season 3 update will improve the game's visuals in various ways. Gears of War 4 will utilize Unreal Engine 4 to produce its visuals, which have already been shown off in the trailer above, taken from last year's E3. Microsoft purchased the rights to Gears of War back in 2014, and various key personnel from Epic Games jumped ship to work on the series' next installment. "Like how the original Gears of War was a visual showcase for the Xbox 360, Gears of War 4 will be a graphical showcase for the Xbox One." "Delivering the first 60fps multiplayer experience in franchise history really taught us a lot about what it means to have a 60fps culture on the team and we're leveraging that experience for Gears of War 4."Īs reported by, Rod Fergusson noted how Halo 5: Guardians set standards for visuals on the Xbox One, hoping that Gears of War 4 can achieve similar results: Rod Fergusson hailed the lessons Microsoft's internal Gears studio - The Coalition - learned while working on Gears of War: Ultimate Edition, and how 60 frames per second boosts the multiplayer experience.
Gears of War studio head Rod Fergusson joined The Official Xbox Magazine to discuss Gears of War 4, set to feature in OXM's March 2016 issue.